|
|
\Managed DirectX and XNA Framework news |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Search ZBuffer
Links
|
For older news check out the
archive
For those lucky enough to be a part of the NXE beta the first 3 approved games hit the community games channel this week. I put this screen shot: If you have Silverlight then here is the hi res version. Or download the WMV here I didn't have time (or any software - anyone suggest some decent free/cheap video editing package) to do any fancy editing, add commentary or callouts... but here is a quick index:
Updated 11/6/2008 10:00:00 AM by Zman
The new 3.0 release is out as well as the updated forums and Community Games submission process. Some new things: So lets see who is the 1st to get their game uploaded.... Updated 10/30/2008 8:20:00 AM by Zman
For the 3 of you who don't read the XNA team blog....Xbox Live Downtime and you Note that once XBL comes back up there will be no more submissions or reviews.. right now there are a LOT of really great games from the DBP competition awaiting your review and feedback (needs a logged in account with Creators club to see reviewable games). So get on over to the review site and lets get that list down to 0 items by the 29th Updated 9/24/2008 1:15:00 PM by Zman
Can't afford the time or money to go to school to learn Video Games and XNA? Well the Georgia Institute of Technology has put up one of their Game Development lecture classes for anyone to watch. Best of all its mostly (? I've not watched them all) using XNA for the code sample.
Lecture slides and course details and more background information can be found on the class web site Updated 9/24/2008 1:00:00 PM by Zman
With Dream Build Play and the Community Game beta wrapping up its time to take stock of your games and decide what you could have done better ready for the final Community Games release whenever that is. Having a post Mortem is a gret way to look at what to do differently next time. Gamasutra has just published such a post mortem of Schizoid - the first (and currently only) XNA based game on XBox Live Arcade. Its worth a read, XNA Game Studio makes it into the bad and the good and the note about TCRs should make all of you wondering about community game realise how easy you are going to have it. This are a couple of particularly damning especially from a team who praised the ease of prototyping and ease of C# over C++ - Jamie actually said something like 'I hope I never have to go back to C++ at gamefest 2007' A lot of times the natural expressions you'd want to use when programming in C# will cause unseemly hitches when garbage collects on the 360, and you're probably going to want to multithread what would, if you had written in C++ in the first place, probably run fine entirely on one core.The end result is the time you save prototyping and getting up-and-running in the first place can be lost in working around performance later. Hopefully those comments will raise the GC and other perf issues on the XNA teams agenda for future releases... of course few of us will ever tax things as much as Schizoid but the joy of c# for me has always been that I dont have to worry about things like memory too much because the GC is so damn good at sorting things out... on the Xbox that's just not true Of course there is still some praise If it wasn't for XNA Game Studio making it so easy to get a prototype up-and-running and in front of people, Schizoid would never have happened. Updated 9/24/2008 12:10:00 PM by Zman
Due to the server issues this week the DBP has been extended till 11:59:59 CST on Sept 25th. Heck thats enough time to write an entire game! The contest website experienced a technical difficulty that prevented successful game uploads. In the interest of fairness we have extended the entry deadline for all contestants to September 25th, 2008 at 11:59 PM Central time (CT) There's also an interesting addition to the rules appeared: Xbox LIVE Community Games will be launching holiday 2008. To help celebrate the launch, we are extending a special opportunity to Dream Build Play entrants. Although Xbox LIVE Community Games will only be available to developers in specific regions, if you submit a compelling entry, the Xbox LIVE Community Game Team may extend a special invitation to any Dream Build Play entrant to submit a Dream Build Play entry for inclusion on the Xbox LIVE Community Games service. If you receive an invitation, you could be one of the first to sell your game on Xbox LIVE Community Games. There is some speculation in the forums as to what this actually means... see the discussion Updated 9/23/2008 2:10:00 PM by Zman
XNA Game Studio 3.0 beta updates The following table lists all of the API changes between 2.0 and 3.0. There are changes to internal structs and other things but I'm not listing them here unless it seemd particularly interesting - the public interface changes are quite enough to digest. The changes are based on the Windows versions of the assemblies. Maybe I will compare the others at some point. I know its not very readable... I will tidy it up a little later on
Updated 9/16/2008 7:00:00 PM by Zman
Micael Klucher just announced over Twitter that the bits are being pushed to download.microsoft.com and it should be ready 'in an hour or so'. The announcement page is up and ready and has the link to the download. Make sure you read the readme first eh? Aaron has enough installer questions to answer without you adding to the volume Updated 9/16/2008 5:45:00 PM by Zman
Summer is over and the user groups are picking up again. Its time for our friends 'up north' to have a meeting about the content pipeline. Matthew Randall (aka EvilDed/Dedilus from IRC) will be speaking as as the author of QuickXap he's a good guy to be speaking about it. Full details on the XNACALUG page Updated 9/8/2008 9:45:00 AM by Zman
Chris Williams may love the sound of his own tweets a little too much and he may have more tattoos than your grandma but apparently he did enough bad things in his previous life that he feels the need to give back... So on September 24th in Bloomington Minnesota you can help him and the rest of the Twin Cities XNA user group raise some money for a good cause. Updated 8/14/2008 9:00:00 AM by Zman
Turns out The ZMan needs to be able to read dates properly (it doesn't help that after 12 years I'm still not quite cool with having the month go first!). The talk is actually AUGUST 21st. So in fact you have over a months notice! New XNA MVP Joel Martinez will be giving the lowdown on XNA Game Studio Updated 7/18/2008 8:05:00 AM by Zman
Whiplash from PHStudios has a 10 part video and 55 page document walking you from start to finish of a pong clone called Paddles.
DVD quality is available for everyone and the quality seems just about good enough to read the code window. HD versions are available for paying subscribers They also have some c# and Photoshop tutorials Updated 7/15/2008 2:40:00 PM by Zman
Digital Tutors has a new training video out for XSI and XNA Game Studio. I've not actually seen any of these videos so I'm not sure of the quality but the preview seems quite watchable.
If you have used any of the digital tutors stuff let me know what you think of it Shader Pipeline with XSI and XNA Looks like they have some other XNA related videos too Updated 7/15/2008 1:00:00 PM by Zman
Can't find a copy of the conference just yet but it seems like GameSpot will have a copy to watch soon So yesterday was the big Microsoft press conference and there were a few things that caught my eye from a game development point of view. (though I only caught the last hour so I may have missed something)
So looking forward to some announcements at GameFest where maybe we will learn if any of this new stuff will be available to us Updated 7/15/2008 11:30:00 AM by Zman
Sorry for the short notice - I only just found out about this myself. If you are close to Dallas then head along to the SMU Guildhall tonight at 7pm. Check out the details on Chris Koenig's blog Updated 7/15/2008 9:00:00 AM by Zman
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||