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The FlatRedBall (FRB) Development Kit is a solution for rapid 2D and 2D in
3D (2.5D) game development. It is formed of three components:
- The FRB Engine provides code for advanced Sprite management, storage, and
file operations. The engine also provides support for input devices,
sound, sound effects, texture loading/management, and collision, to name a
few. It uses Managed DirectX and is written in C#.
- The FRB Template provides four skeleton files for developing FRB
applications. This eliminates the need for initialization, and speeds up
development.
- The FRB Helpers are a collection of graphical applications built on the
FRB engine. They allow developers to create levels, complex Sprite
relationships, frame animations, instruction sets, and emitters without
writing a single line of code. All files created by the Helpers integrate
smoothly with code: loading often requiring only one line of code.
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In May 2007 an XNA framework version of Flat Red Ball was released. The Managed DirectX version still exists but new development should really be moved to the new version.