|
|
|
|
|
Search ZBuffer
Links
|
So what was the big scoop at the talk? Well after David had finished he introduced Mark and David from the Windows CE team and we got to see the world exclusive public demo of managed Direct3D for mobile devices. The code they showed us was almost exactly the same as the Managed Direct3D code you are writing today. David said that really it was just the device setup that had to change. Obviously being a "compact" version it is not feature equivalent to the desktop version. For example notice that I'm just saying Direct3D - there's no DirectSound or DirectInput on the device and there are other features missing too. Since the demo was running all in software, through the Visual Studio 'emulator' it wasn't fast but it worked just fine. Looks like there's a whole new avenue for managed DirectX developers coming up. As soon as more information is made public you can read all about it here. Updated 2/2/2005 10:39:00 PM by Zman
|
|