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Tom has the final(?) say on the matter.... Or is it? Of course its not :-) Rick has added a response including some perf and memory numbers. I figured I should put a quick summary list together that explains some of the history behind this.
My opinion, and as with all free advice you get what you pay for, is that for the kind of projects most of us are working on it really doesn't matter. Pick one and go with it. The memory allocations with .DoEvents are high but its all going to be generation 0 garabage collected anyway, you are much more likely to screw up something in your own code that causes worse memory issues. As for the increased framerate - unless you are a computer graphics genius there are likely to be algorithmic issues to do with your rendering that will dwarf the effect that the render loop has. Updated 5/8/2005 10:00:00 PM by Zman
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