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Archive of posts for October, 2004. For other months check out the
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Tom Miller did a Managed DirectX talk at GDC 2004 and Meltdown 2004. The talks look pretty much the same to me but there are other non DirectX presentations that are interesting.Updated 10/17/2004 9:27:00 PM by Zman
I'm really starting to regret taking the shortcuts and doing this in straight HTML. Sure I'm going to get it up quicker but its been a real pain keeping the static parts of the pages in sync and more cut'n'paste than I care to do. However here's the last 3 sections of links: Updated 10/14/2004 12:04:00 AM by Zman
Another day of HTML typing and the 2 more sections of links
Updated 10/13/2004 9:14:00 PM by Zman
Under promise and over deliver. Jason says "don't expect to see anything for a month or two" and then delivers 2 articles in 10 days. The second article is all about the implementation of the development environment. Updated 10/12/2004 10:38:00 PM by Zman
Punch'n'Crunch is a game under development using the Purple# engine. Updated 10/12/2004 10:12:00 PM by Zman
There's no doubt that using a game engine can seriously cut your game development time. But are there any you can use from managed code? It seems there are several though not all use DirectX so read carefully if that's the technology you are interested in. Of course one of the points of an engine is that you don't have to worry about the underlying technology but most of these provide the source to tinker with so choose wisely. ZBuffer category: Game Engines Updated 10/12/2004 9:51:00 PM by Zman
Updated 10/12/2004 9:45:00 PM by Zman
Sourceforge site, Bunnz Productions, Punch-n-Crunch, Devmaster.net entry
Updated 10/12/2004 9:28:00 PM by Zman
Updated 10/12/2004 9:24:00 PM by Zman
Updated 10/12/2004 9:22:00 PM by Zman
Updated 10/12/2004 9:01:00 PM by Zman
Updated 10/12/2004 8:31:00 PM by Zman
Homepage, Devmaster.net entry, Managed Interface
Updated 10/12/2004 8:15:00 PM by Zman
Without an SDK (thanks Microsoft) and a powerful graphics card (thanks NVidia and ATI) its really, really hard to get pretty pictures on the screen. Added links to the developer sites for the big 3 companies. ZBuffer category: 3d graphic technologies Updated 10/11/2004 8:01:00 PM by Zman
Lots of people wonder if Managed DirectX is fast enough to write a commercial game that can get published. Well there are a couple of companies that have done just that. So take some inspiration from them and get coding for Tom Miller's game programming competition. Updated 10/11/2004 7:24:00 PM by Zman
Justin Rogers has some blog entries about game development and managed languages. He's also calling for feedback on a book he wants to review. ZBuffer category:People & blogs Updated 10/11/2004 7:12:00 PM by Zman
Jason has his 1st article on Managed world up. He's going to do a series on writing a 2-d sideways scroller and the 1st article is all about how to set up a decent development environment. I know everyone wants to get those graphics up on the screen as soon as possible but having a good project layout, build script and source control has saved this developers butt on several occasions. Off to a great start Jason. Updated 10/10/2004 8:45:00 PM by Zman
There are not too many sites devoted to managed DirectX, but those that do exist are mostly people who blog in the subject. Some are world famous authors: Tom Miller, David Weller, Lynn Harrison and others are just keen enthusiasts ZMan, Jason Olson, Brandon Furtwangler, Craig Peterson, Joakim Karlsson, Craig Andera and Mitch Walker ZBuffer category:People & blogs Updated 10/10/2004 8:37:00 PM by Zman
Microsoft have announced the latest update to the DirectX SDK which includes the Managed DirectX SDK. Download it here. From the readme file it appears there are 3 new managed samples and some bug fixes including one for the texture loading memory leak Updated 10/8/2004 9:40:00 PM by Zman
In an attempt to prove that I have some artistic skills I created my 1st Maya animation. It looks much nicer at 1024x768x16 million at 60fps but Animation Shop did a reasonable conversion to 121x49x256 15fps. Updated 10/8/2004 9:30:00 PM by Zman
Welcome to The Z Buffer. Updated 10/8/2004 9:20:00 PM by Zman
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