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Archive of posts for November, 2004. For other months check out the
archive
Updated 11/27/2004 9:05:00 PM by Zman
You can now subscribe to the news page with your favorite RSS reader using the XML icon on the left or at http://www.thezbuffer.com/feeds.aspx. The news page will always contain any new or updated entries to The Z Buffer so a subscription means that you will never miss anything new. The RSS feed is validated however it is generated by code I wrote rather than a commercial blog engine so please let me know if you have any issues. I have tested the feeds in Bloglines, Feedster and Newsgator for the web Updated 11/26/2004 8:31:00 PM by Zman
The first managed DirectX game now has a demo available to download. Get it at worthplaying.com or experiencegaming.com See Also: Tin Soldiers, Games Updated 11/25/2004 10:49:00 AM by Zman
Those of your waiting for an RSS feed are one step closer tonight. I've updated the website to include permalinks to the articles which I wanted to include in the feed. http://www.thezbuffer.com/articles/{nnnnn}.aspx will take you to each article through the magic of URL rewriting. The titles are now also hotlinked. Updated 11/22/2004 10:53:00 PM by Zman
Rob Burke made a blog entry about his previous work with Media Lab Europe. He worked on several projects that used a Managed DirectX graphics engine called Symphony. You can also read more about it in a Microsoft Case Study Updated 11/22/2004 10:47:00 PM by Zman
Triple Buffer has some beginner tutorials for Managed DirectX. All updated to the October 2004 release - that’s nice to see. Unfortunately there's only a handful in managed code the rest are all C++. Updated 11/18/2004 10:31:00 PM by Zman
This section is for non game applications written using managed DirectX - read about them here. Updated 11/18/2004 10:13:00 PM by Zman
Mike has a new blog with some managed DirectX content including some math tutorials explaining rotation matrices. Updated 11/18/2004 10:05:00 PM by Zman
Craig has some screen shots of his map editor in today's blog entry. I remember when all the 3D games looked like this. Kids today don't know they're born :-) Updated 11/18/2004 9:59:00 PM by Zman
Stephen Gower has 2 samples called Liquid Brain and Bucky Balls. They are from 2003 so the source was designed to run against an earlier version of the framework. C Sharp corner requires free registration to get the source. If that bothers you you can find one of the samples here Fixing the Code: Updated 11/15/2004 9:29:00 PM by Zman
GotDotNet.com is the place for all things managed and has a DirectX area and a forum. Updated 11/15/2004 7:06:00 PM by Zman
All of the content is now ported into the database and its ready to reveal to a select few followed very quickly by all those who spot it in their referrer logs. If you have suggestions for extra items that I have missed, ideas for sections you would like to see or corrections to current entries I can be contacted at zman@thezbuffer.com. Updated 11/14/2004 11:59:00 PM by Zman
Craig has a new entry on the current state of his game engine Updated 11/14/2004 11:45:00 PM by Zman
Alias Website, Learning Edition Updated 11/14/2004 11:00:00 PM by Zman
Discreet Website, GMax Updated 11/14/2004 10:59:00 PM by Zman
Amabilis Updated 11/14/2004 10:51:00 PM by Zman
Caligari Updated 11/14/2004 10:49:00 PM by Zman
Milkshape3D Updated 11/14/2004 10:45:00 PM by Zman
NegDesign Updated 11/14/2004 10:44:00 PM by Zman
Wings3D Updated 11/14/2004 10:42:00 PM by Zman
Anim8or Updated 11/14/2004 10:38:00 PM by Zman
Giles Updated 11/14/2004 10:35:00 PM by Zman
Updated 11/14/2004 10:31:00 PM by Zman
Tom is the designer and development lead for the Managed DirectX API and has a blog on MSDN. Tom has written 2 books about or using managed DirectX. Managed DirectX 9 Kick Start : Graphics and Game Programming and Beginning 3D Game Programming. Updated 11/14/2004 10:03:00 PM by Zman
Brandon has a great managed DirectX demo on his blog using lots of shaders and implementing some special effects. Updated 11/14/2004 9:48:00 PM by Zman
Joakim has some managed DirectX tutorials. Updated 11/14/2004 9:34:00 PM by Zman
Lynn has written a book on writing 3D game engines using Managed DirectX Introduction to 3D Game Engine Design Using DirectX 9 and C#. He has a website and a forum to support it. Updated 11/14/2004 9:25:00 PM by Zman
Craig has a wiki containing Managed DirectX tutorials. Updated 11/14/2004 9:21:00 PM by Zman
Justin's blog isn't just about managed DirectX but he has some posts on it as well as some game design entries. Updated 11/14/2004 9:15:00 PM by Zman
David has a blog entry about updates to the source code for his latest book to work with the October DirectX release. Whilst its available to everyone if you find it useful you should probably think about buying one of his books. Updated 11/13/2004 9:14:00 PM by Zman
Updated 11/10/2004 11:13:00 PM by Zman
Updated 11/10/2004 11:09:00 PM by Zman
Updated 11/10/2004 11:05:00 PM by Zman
ShaderTech is THE place to go for shader information. Updated 11/10/2004 11:00:00 PM by Zman
Ranger is a very cool implementation of a continuous lever of detail algorithm for rendering large landscapes in real time with massive draw distances. Its not managed code but I've seen level of detail questions on the newsgroups and its very cool. Updated 11/10/2004 10:59:00 PM by Zman
A bit of URL rewriting and the URLs look much nicer e.g. /categories/engines.aspx rather than /readdatabase.aspx?category=engines. Now everything is in a database I have much more flexibility to display the data in different ways for example RSS feeds. But first I have to finish moving the hard coded pages into the database. Updated 11/10/2004 10:51:00 PM by Zman
Updated 11/7/2004 11:07:00 PM by Zman
Updated 11/7/2004 11:05:00 PM by Zman
Written by Tom Miller from the managed DirectX team. Updated source code available on The ZBuffer downloads. (note: this contains the modified files only, you need to purchase the book to get the original source)
Updated 11/7/2004 10:51:00 PM by Zman
Riemer has a 9 part tutorial in c# showing how to create a 3d terrain. There is also one tutorial about reading the keyboard using DirectInput Updated 11/7/2004 10:23:00 PM by Zman
Thobias has an introductory tutorial that runs quickly through the basics of device creation and basic drawing and ends with some basic shader code. Updated 11/7/2004 10:16:00 PM by Zman
Homepage
Updated 11/7/2004 10:11:00 PM by Zman
Craig has 16 tutorials in a wiki (so if you want to update them you can) which cover all of the basics including 2d and 3d fonts. Updated 11/7/2004 10:07:00 PM by Zman
Updated 11/7/2004 10:03:00 PM by Zman
Frequently on the forums and discussion groups its obvious that a beginner is confused about 3D fundamentals. Dan has done an excellent job with his "3D for the Rest of Us" series (Part 1, Part 2) where he explains the various coordinate systems and how transformations work. Looks like he intends to write more. While this blog is really about the Avalon 3D API the concepts apply to Managed DirectX just as well. Updated 11/7/2004 10:02:00 PM by Zman
Updated 11/7/2004 9:54:00 PM by Zman
Updated 11/7/2004 9:50:00 PM by Zman
Well I finally got sick of typing in HTML and fixing up all the pages whenever I changed anything so I put together a little ASP.Net page. Anyway I've now got half the site in a database and the rest should happen in a few days.
Updated 11/4/2004 11:39:00 PM by Zman
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