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Archive of posts for December, 2005. For other months check out the
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12/21/05: Noted that Vista Dec CTP is now availalbe on MSDN Download December DirectX SDK. As previously hinted DX10 preview (Vista only and ref rast only), an update beta of Managed DirectX for .Net 2.0. Its all here in the read me. More information on the Managed DirectX for .Net 2.0 beta and Direct3D 10. Updated 12/21/2005 12:20:00 AM by Zman
Updated 12/19/2005 8:00:00 AM by Zman
ZMan is just an amateur Managed DirectX enthusiast. He spends his time working on some top secret DirectX projects and keeping The ZBuffer up to date. You can find him in the managed DirectX newsgroups answering questions about mesh intersection for the 200th time. In the real world ZMan used to work for Microsoft in a job that has nothing to do with managed code or DirectX. In July 2005, he quit Microsoft and gave up the great health benefits and 401k's to run The ZBuffer full time and to retrain for a job in the game industry - you can read all about the career change at IndieGameGuy. He writes a regular column on MSDN's Coding4Fun portal answering questions about Managed DirectX. Tutorials
Sample Code
Updated 12/18/2005 8:00:00 AM by Zman
Brume Homepage (French), Screenshots, SourceForge site Brume is a .Net 2.0 Managed DirectX game engine written in C# that has an extensive list of features. Though the sourceforge site was set up in October 2005 the last release was July 2005 and a quick look though the CVS repository shows minimal activity since then. I'm not sure if the move to sourceforge is an indication of a future growth or, like a lot of sourceforge projects, imminent death. The download contains only compiled binaries and a couple of tutorials. Tutorial 1 is a simple empty project and tutorial 2 is a colored cube. Though the tutorials are too simple to show me what the engine can do they do introduce one very cool feature. Included in the engine is a UI based console that shows you and allows you to modify in real time the state of everything in the scene. Right now the UI is a little confusing and keeps overlaying itself if you are not careful but its quite fascinating. By implication the engine also has a full UI system which doesn't look like one I have seen before. Sadly there is no download for source code and I'm not feeling motivated enough to do the whole CVS thing. Thanks to Mykre for the pointer to this one. Updated 12/16/2005 8:00:00 AM by Zman
CreatedByX has a whole set of sample code and resources including a lot of code in VB.Net. I gather the rumours of a switch to OpenGL are overrated and DirectX is still his API of choice. Sample Code
Updated 12/13/2005 4:30:00 PM by Zman
Retinex is a sample scene graph implementation using Managed DirectX. Looks like at the moment it's a one man project by Tommi Laukkanen. As Tommi says: The source consists of few classes and should be good basis for writing your own scene graph based application or game. However it is not complete 3d engine. I recommend trying it out as next step after looking at the SDK tutorials. He has made the source code available under the BSD license. I took a quick look at the code and its a fairly standard scene graph implementation. The only problem I had was that you will have to install NUnit or modify the code to get it to compile. There is only one example of how to use it and its very simple. There's currently no other documentation and the XML comments in the code are too sporadic to be of use. But its a great start if you are wondering what a scene graph is and to see how to architect one. Updated 12/13/2005 11:55:00 AM by Zman
If you are reading this entry then the move is complete and (hopefully) successful. If you see any problems please email ZMan. Updated 12/10/2005 5:20:00 PM by Zman
The ZBuffer will be moving to a new host this weekend. In a couple of hours I will be switching the DNS entries over. The sites should be no different and if my memory of how DNS works you should end up at the old or new sites depending on how the replication goes. So hopefully nobody notices anything, but you are all now warned Updated 12/10/2005 2:00:00 PM by Zman
David has hinted on gamdev that the new SDK will be out next Monday if all goes to plan and that it will include a technical preview of DirectX 10 (note that the DirectX 10 stuff only runs on Vista and I have no clue if any managed interfaces will be included with the preview.) Updated 12/9/2005 9:40:00 AM by Zman
12/2/2005: Updated with details of new version
v0.14.0: .Net version now supports shaders and the code now supports VS2005 including the free express editions.
Updated 12/2/2005 12:01:00 PM by Zman
Updated 12/1/2005 1:10:00 PM by Zman
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