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Archive of posts for April, 2006. For other months check out the
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Visumap is a visualization application for high dimensional data. It is mainly intended for preliminary data analysis. I found out that this application was using Managed DirectX a few months ago and they have finally released. They have some 3d accelerated data visualisation that use MDX for speed. Its free for non commercial use. If data visualisation is something you are interested in they have screen shots (more, more) and a feature list on the site.
Updated 4/25/2006 8:00:00 AM by Zman
While I have a pretty good list of all the Managed DirectX Engines out there I am often asked which is the best which is something I don't have an answer for. Comparing each and every one would take a lot more time that I have right now. So its nice to see that someone else has done a small evaluation that included Irrlicht, HADDD, custom native engine and custom MDX engine. He also included some comparisons with OpenGL versions. The evaluations not only include the speed that the demo ran at, but how long it takes to develop and debug the code. His conclusions: OpenGL wins on nVidia, DirectX wins on ATi. Managed DirectX is negligibly (i was pushing a LOT of pixels) slower than Raw DirectX. Engines are slower than working directly with the APIs. C# saves you dev time without sacrificing immense amounts of performance. Not sure who you are cael (drop me an email and let me know what you are up to) but thanks. Updated 4/24/2006 8:00:00 PM by Zman
I'm sure you've all heard the news that the express editions of visual studio are going to be permanently free. However Phil let me know about an ASP.Net promotion where you can get Visual Studio 2005 Standard edition and some otehr goodies for watching 3 webcasts. So for all of you who like to complain about the lack of features in the express products, here's your chance to upgrade for the cost of a few hours of your time. You have until June 30th 2006. If you want to know the differences check out the Visual Studio 2005 comparison grid. Get your complimentary ASP.NET 2.0 Development Pack. Attend three webcasts, either live or on-demand, and you’ll receive*:
Altogether, this complimentary package has an estimated value of $400. Updated 4/21/2006 7:00:00 PM by Zman
4/19/06: English translations of the Coding4Fun video tutorials on Rocket Commander and upcoming webcasts (thanks Mykre)
The US Coding4Fun site now has the same video tutorials in English (originals in German) Benjamin will also be doing 3 live Webcasts in May.
Updated 4/19/2006 2:30:00 PM by Zman
Error Message: Error 1 The type 'Microsoft.DirectX.Direct3D.Device' exists in both 'c:\WINDOWS\Microsoft.NET\DirectX for Managed Code\2.0.0.0_x86\Microsoft.DirectX.dll' and 'c:\WINDOWS\Microsoft.NET\DirectX for Managed Code\1.0.2902.0\Microsoft.DirectX.Direct3D.dll' This error message indicates that you are referencing both Managed DirectX 1.1 and Managed DirectX 2.0 in the same project. Since both assemblies contain the Device class (and many others) there is obviously a conflict. Confusion also occurs because Managed DirectX 1.1 has multiple assemblies (.DirectX, .Direct3D, Direct3DX etc) whereas Managed DirectX 2.0 has only a single one (.DirectX) which includes all of the classes. See Managed DirectX files and directory structures Solution: Remove one of the references. The Managed DirectX 1.1 assemblies will be version 1.0.29xx.0, the Managed DirectX 2.0 assemblies will be version 2.0.0.0. If you choose to go with Managed DirectX 2.0 remember to remove *all* of the Managed DirectX 1.1 assemblies. Updated 4/15/2006 8:00:00 AM by Zman
The current Microsoft position is that: Microsoft strongly recommends against using DirectPlay to develop new applications. Game developers should use Windows Sockets and the Windows Firewall APIs Further details about the reasoning behind this can also be found on the MSDN forums: DirectPlay was created back before TCP/IP become universal, and the majority of the code in it is for supporting serial head-to-head, modems, IPX, etc. The only functionality missing from the core networking services would be DirectPlay Voice (which has major security concerns) and the lobbying. There are third-party solutions to both of these available today, and we are working on our own offering as well. The point is that DirectPlay doesn't need a 'replacement'. it's functionality has already been largely subsumed by standard network APIs. With similar message in other lists and forums - DirectX-l #1, #2, DirectX newsgroups #1, #2, #3. Wow, Chuck Walbourn gets around ! For .Net programmers this means write your own stuff using the System.Net and/or System.Net.Sockets namespaces and the PNRP APIs (I do not believe there are any managed implementations of PNRP). Mykre created a page with links to how to use some of the APIs if you are considering replacing DirectPlay with Sockets Updated 4/15/2006 8:00:00 AM by Zman
There is a lot of confusion regarding all of the files that Managed DirectX puts on your machine. The files were stored in C:\windows\Microsoft.NET\Managed DirectX until the April 05 SDK. The From the April SDK onwards they are stored in C:\windows\Microsoft.NET\DirectX for Managed Code. However the second location has copies of all SDKs from Summer 2004 (when DirectX 9.0c was released) onwards. Below each folder is another folder indicating the .Net assembly version number. Managed DirectX 1.1 versions are in the format 1.1.29xx.0 Managed DirectX 2.0 versions are in the format 2.0.x.0. See below the table for some details on version prior to Summer 04 and other odd versioning quirks.
As mentioned C:\windows\Microsoft.NET\Managed DirectX was used until April 2005 and if you install an old SDK or an application that installs the redistributables for you you will see other directories in this folder which do not match the above table usually in the form 0.0x.yyyy. From what I can make out it works like this (guesses and intuition based on old SDK installs and file dates):
Updated 4/15/2006 8:00:00 AM by Zman
If you live within commuting distance of Durban, South Africa and you are interested in game development then check out this free training for game developers. It's being held at IT Intellect in the Durban location and presented by Pieter Germishuys DirectX MVP and co-owner of MDXInfo. No surprises then, that the class will be taught using managed DirectX. Sessions/dates as follows:
Updated 4/14/2006 8:00:00 AM by Zman
Microsoft are looking for folk to share their experience programming with Managed DirectX and other game development technologies. As with most MS surveys/usability tests if you are selected to take part you get some free software (no I don't know what software). Do you enjoy programming video games? Updated 4/13/2006 10:15:00 AM by Zman
4/12/06: Added note regarding delay of publication Originally planned to be Tom Miller's third book, authorship was passed over to Rick Hoskinson. Though a publication date of April 11th 2006 is widely referenced on Amazon and other sites the book is currently on hold awaiting the future plans of Managed DirectX and the XNA framework - see Tom's blog. So don't pre-order this unless you are a very patient person.
Updated 4/12/2006 4:40:00 PM by Zman
One more request.... Whilst my ad company still show ads without demographics I get better (better paid? more relevant? who knows) ads if I have 200 responses to a survey. There's no log in to tie the information back to you and its the usual male/female, how old, how smart type stuff. Additionally they let me add 3 questions of my own so I have added some about your usage of Managed DirectX which will make interesting reading.I'm currently at 155 responses, so if you have a couple of minutes to answer 14 multiple choice questions and you've not already filled it in I would *really* appreciate it. Complete The ZBuffer demographic survey Interesting ZBuffer stats from the 1st 155 responses:
Updated 4/12/2006 3:00:00 PM by Zman
Yes its that time of year again and time to downloaded the latest and greatest API. Don't expect much in the way of managed code updates. As you know announced MDX 2.0 is getting rolled into the XNA framework so progress on that API has changed direction and we all know Tom is working on that product now. However, I noticed that a new Microsoft.DirectX.Dll has appeared in the 2.0.0.x86 directory (overwriting the old one so beware), but I have no idea what has changed in there. There is of course a new Microsoft.DirectX.Direct3dX.dll for 1.1 as always (since the underlying D3DX.dll changes) v1.0.2911.0. Managed DirectX 2.0 Beta Update
The XNA Framework will be supported on several architectures (including 64-bit) for both Windows and Xbox 360 Otherwise, looks like few changes - couple more D3D10 samples though no update to the API. Updated 4/10/2006 6:40:00 PM by Zman
Picking sample, Managed D3D10, Video Textures and another full game with source. Great set of updates in the last month from MDXInfo. MDXInfo is a Managed DirectX tutorial and sample code site by Pieter Germishuys and Rim van Wersch. They have decided to try to collect sample code and tutorials in a single place rather than on their respective web sites and they are looking for submissions from others to add to the collection. Tutorials
Sample Code
Updated 4/9/2006 12:30:00 PM by Zman
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