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The ZBuffer
News, Information and resources for Managed DirectX and XNA Framework.
Archive of posts for May, 2007. For other months check out the archive

I have no clue what it says, or what the guy in the video is saying but if you speak Thai and you are interested in XNA then here are a couple of sites.

Updated 5/26/2007 9:40:00 PM by Zman

Wizzie has posted a sample of an event manager over on Ziggyware. Personally I prefer the stronger typing of delegates for my events but that does involve more tighter integration between components, whereas Wizzies' solution is string based and more general in application. He(?) also has events which can be scheduled based on time and auto repeat which isn't available with delegates (at least not out of the box).

Updated 5/26/2007 9:30:00 PM by Zman

Somersault from PascalGameDevelopment has written a nice sample that shows 4 kids of camera angle. Fixed, tracking, 1st person and 3rd person. Details in this thread on the XNA forums. He's provided the source in C# and in Chrome (a modern version of Pascal) proving that if you try hard enough you CAN program XNA framework in other languages.

Updated 5/26/2007 9:20:00 PM by Zman

Scott worked (as a contractor) with the XNA team for a year. I'm not 100% sure what he did but he's obviously had some good face time with the team and the technology. The book is not due out until November 19th which makes it quite a long wait

You can read more about the book and Scot on his blog - 90 Percent

Updated 5/26/2007 12:45:00 PM by Zman

Once again, I'm the last to report it - so its been a busy week/month/year/lifetime :-)

The XNA team released a whole bunch of new content - you can read more on the XNA Team blog.

Updated 5/26/2007 12:01:00 PM by Zman

Though I'm the last to report it there maybe a couple of people who have not heard of this.

Flat Red Ball is a 2.5d game engine which has been around in the Managed DirectX world for at least a couple of years now. They have just released a full conversion to the XNA framework meaning you can write games for Windows and Xbox 360. The API is not compatible with the old version but the new version is much more .Net like and includes all the years of experience of the old version. The author keeps this engine very well maintained, often with monthly updates so you know you are getting something that won't go away.

Updated 5/26/2007 11:30:00 AM by Zman