The ZBuffer - Managed DirectX resources
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11/5/2005: Reformatted, added links to new tutorials

Mike over at The ramblings of a hazy mind has a series of tutorials describing a managed DirectX game engine he is building.

Tutorials

  • --Index-- including Device and window setup, simple sprites, vertices and full textured meshes.
  • Timers - includes an explanation of the timer code from the sample framework
  • Picking - how to click on and find a 3d object
  • Skybox - including fixing the skybox to the camera so it never appears to move
Updated 11/11/2005 9:00:00 AM by Zman