|
|
|
|
|
Search ZBuffer
Links
|
A nice new Managed DirectX application by Benjamin Nitschke of Arena Wars fame. Normal Maps are rapidly becoming a mandatory feature in 3D video games, adding detail to meshes without increasing the triangle count. However, like any texture they start to get big very quickly so compressing them is essential. Benjamin has written an Code Project Article, and has made the Managed DirectX source code available from his blog. Updated 8/3/2005 9:20:00 AM by Zman
|
|