The ZBuffer - Managed DirectX resources
Search ZBuffer
Links


 

1/13/06: Added normal map sample

Finally, someone with code that *isn't* how to create a device from scratch*. Pieter's website and blog have several advanced tutorials and code samples. He's working on a managed DirectX engine called Xilath, and has some cool screen shots: shader support, shadows and reflections. In addition Pieter did a talk on Managed DirectX and you can download the presentation.

* I lied slightly, he has those tutorials too.

Tutorials

Sample Code

Updated 1/12/2006 8:00:00 AM by Zman