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Jonas Beckeman has created Endogine. It is a sprite based engine that uses D3D (or GDI, though its slower). He also has another webpage about it.

Some features (follow the link above for the full list):

  • Sprite hierarchy
  • Collision detection
  • Procedural textures (Perlin/Wood/Marble/Plasma/others)
  • Particle systems
  • Widgets (button, frame, window, scrollbar etc.)
  • Example game prototypes (Puzzle Bobble, Parallax Asteroids, Snooker/Minigolf, Cave Hunter)
  • IDE with scene graph, sprite/behavior editing, resource management and debugging tools

Looks like quite a fully functional system, and unlike other open source engine, this one is still being worked on!

Updated 10/19/2005 11:00:00 AM by Zman