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Nothing too earth shattering happening here. Microsoft made the formal announcement about the XNA framework confirming the rumors last week: XNA Framework Microsoft unveiled the XNA Framework at the Game Developers Conference 2006. The XNA Framework is an exciting new development and execution environment which will allow game developers to more easily create games which run on the Microsoft Windows and Xbox 360 platforms. It is being designed with a unified set of class libraries which will allow for maximal re-use of code and assets across target platforms. A custom version of the Common Language Runtime is being built to enable the execution of managed code on an Xbox 360, and at GDC the XNA team showcased some exciting demonstrations of games which were built on an early version of this technology. But finally I can talk a little about what I have been doing the last few weeks. 'XNA team showcased some exciting demonstrations of games which were built on an early version of this technology' is particularly exciting for me because I developed one of those demos. I need to check with the Microsoft folks about what I can share tomorrow after the demos can be viewed at the expo. Yes last year people smiled politely when I mentioned managed code, this year I have a demo running at the Microsoft booth. I hope this shows the direction that managed game development is heading in. Feel free to send me your questions but understand that a lot of things are NDA so I can't answer everything. Personally, I attended the Physics for Game Developers, mostly it was good but they jumped to advanced stuff pretty quick in a couple of sessions and blew my mind. Last night I had dinner with managed flight sim king and new NVIDIA intern Matthieu Laban, somehow we didn't manage to talk much about managed code! Internet access at my hotel is flakey and expensive so my posting and emailing is limited to the conference between sessions otherwise I recommend you go and read Gamedev.net's coverage. Updated 3/21/2006 9:30:00 AM by Zman
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