|
|
\Applications using Managed DirectX |
|
|
Search ZBuffer
Links
|
Check out the gallery or one of the videos: Updated 3/23/2007 3:30:00 PM by Zman
Updated 3/22/2007 11:30:00 AM by Zman
Paul over at Bespoke Software has released the source and a demo of his ray tracing project. Ray tracing and XNA are not really best buddies, one being for high quality images, the other being for real time graphics. But he is using XNA to render the final output as well as to read the input. Its certainly a work in progress as he clearly states. But one to keep an eye on. Updated 2/26/2007 11:18:00 PM by Zman
AndyQ posted a link to his XNA Dominoes 'demo' (Read about the latest update). Its EXE only at the moment. I put together a quick video
Video by Fraps Updated 11/13/2006 2:00:00 PM by Zman
http://www.emeyex.com has a couple of Managed DirectX applications from a (former?) student at Digipen. Quite a nice portolio of stuff including a shader editor and water simulation written with C#. Sadly there is no source and Max hasn't responded to my emails to make it available, I guess there is always reflector. ![]() Thanks Phil Updated 6/6/2006 8:00:00 AM by Zman
Visumap is a visualization application for high dimensional data. It is mainly intended for preliminary data analysis. I found out that this application was using Managed DirectX a few months ago and they have finally released. They have some 3d accelerated data visualisation that use MDX for speed. Its free for non commercial use. If data visualisation is something you are interested in they have screen shots (more, more) and a feature list on the site.
Updated 4/25/2006 8:00:00 AM by Zman
Thanks Phil Updated 3/29/2006 8:00:00 PM by Zman
Added screenshot and links to more
KPL is a new beginners programming language that was originally targeted towards kids (Kids Programming Language), though they are finding that its not just kids that are interested. The language has very nice encapsulation for sprite based graphics to allow simple 2d games to be written with a lot less code and runs in an IDE which is quite similar to Visual studio. Channel 9 has a new KPL video that walks through the product and shows some demo code. So why is this on The ZBuffer? Because as you will see around 20:00 into the video KPL v2.0 (currently in beta) encapsulates 3d graphics using Managed DirectX to make 3d programming far simpler. Before you all start telling me how this *must* be slow, its really not and anyway the purpose of this language is about ease of use for beginners, not for creating 300fps bump mapped MMORPG's. There's a few screenshots in the KPL forums (though they appear to be suffering from some jpg compression issues). Updated 3/4/2006 6:30:00 PM by Zman
via Mykre and gamedev.net Updated 2/2/2006 5:30:00 PM by Zman
A fantastic world viewer program written in c# using managed DirectX. Read all about it here Read about the decision to use Managed code and Managed DirectX here WorldWind is on SourceForge. So if you want to look at source or help with an open source project go check it out Worldwind was featured on .Net Rocks on 2/28/05. Listen to the audio here. The show features Chris Maxwell and Randy Kim who developed the application. If you want to skip right to the NASA stuff it starts around 11:50 in the stream. Updated 3/2/2005 8:00:00 PM by Zman
Chris Lovett has updated his CML viewer to use the February SDK. The code has an example of how to make a windows control that uses Managed DirectX. Updated 3/14/2005 7:14:00 PM by Zman
Rob Burke made a blog entry about his previous work with Media Lab Europe. He worked on several projects that used a Managed DirectX graphics engine called Symphony. You can also read more about it in a Microsoft Case Study Updated 11/22/2004 10:47:00 PM by Zman
9/30/05: New version of DXGfx availalbe. Eteractions is currently a work in progress from Guillaume Randon. It has the beginnings of a world editor and a physics simulator wrapped around a reusable graphics library. Whilst its not complete right now Guillaume has made the source available as sample managed DirectX code. The code has been updated to require .Net 2.0 and has some new features such as a QuadTree and multi texturing. Updated 9/29/2005 8:00:00 AM by Zman
Dreambeam is an open source worship song presentation program for churches. It is designed for dual monitor support, which means one window for song selection and edition and one for presentation on a beamer. ('beamer' is a German translation for a projector) There are some cool screenshots to see. According to the instructions it uses Managed DirectX. Updated 2/16/2005 8:12:00 PM by Zman
I've been watching the Ventuz web site for a while since I had heard they were using Managed DirectX. Well they have just announced their beta and it appears to be open to all. I've just got my acceptance email so I will tell you more when I have had a chance to look. But from their website... Overview Updated 6/12/2005 5:59:00 PM by Zman
A nice new Managed DirectX application by Benjamin Nitschke of Arena Wars fame. Normal Maps are rapidly becoming a mandatory feature in 3D video games, adding detail to meshes without increasing the triangle count. However, like any texture they start to get big very quickly so compressing them is essential. Benjamin has written an Code Project Article, and has made the Managed DirectX source code available from his blog. Updated 8/3/2005 9:20:00 AM by Zman
Updated 1/14/2006 8:00:00 AM by Zman
Joe over at TrayGames has announced that they have release an OGG player written using Managed Direct Sound. If you didn't know, licensing the MP3 technology for your codebase is more expensive than most amateur developers can afford. The OGG format doesn't have the same licensing issues. Even better - full source and a writeup are available over at The Code Project. Updated 8/10/2005 2:00:00 PM by Zman
|
|