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Original Content from The ZBuffer
4/24/2007 :
API Changes in XNA Game Studio Express refresh
10/29/2006 :
Beta 2 sneak peak - code screen shots (part 2 - Content Pipeline stuff)
10/29/2006 :
Beta 2 sneak peak - code screen shots (part 1 - Templates and Render Targets)
10/28/2006 :
Early details of XNA beta 2 from Code Camp Seattle
4/9/2006 :
Direct3D 10
3/9/2006 :
An initial look at TrayGames
2/6/2006 :
Detecting which DirectInput devices are also XInput devices
2/3/2006 :
Managed DirectX for .Net 2.0 (beta)
11/17/2005 :
Inside Managed DirectX for .Net 2.0
10/18/2005 :
Inside Managed DirectX for .Net 2.0 (part 9 - Microsoft.DirectX.DirectInput)
10/17/2005 :
Inside Managed DirectX for .Net 2.0 (part 8 - Microsoft.DirectX.DirectSound)
10/10/2005 :
Inside Managed DirectX for .Net 2.0 (part 7 - Microsoft.DirectX.Direct3D delegates, collections and exceptions)
10/10/2005 :
Inside Managed DirectX for .Net 2.0 (part 6 - Microsoft.DirectX.Direct3D enums)
10/10/2005 :
Inside Managed DirectX for .Net 2.0 (part 5 - Microsoft.DirectX.Direct3D [Mesh-XFileSaveObject])
10/6/2005 :
Inside Managed DirectX for .Net 2.0 (part 4 - Microsoft.DirectX.Direct3D [AddressCaps-Material])
10/6/2005 :
Inside Managed DirectX for .Net 2.0 (part 3 - Microsoft.DirectX)
10/5/2005 :
Inside Managed DirectX for .Net 2.0 (part 2 - files and namespaces)
10/5/2005 :
Inside Managed DirectX for .Net 2.0 (part 1)
9/14/2005 :
PDC 2005 blog entries
5/8/2005 :
The Managed DirectX Render Loop
3/31/2005 :
SDK Changes from Feb 2005 to Apr 2005
3/29/2005 :
GDC05 Day 1
3/11/2005 :
GDC05 Updates
3/11/2005 :
GDC05 day 2
1/25/2005 :
Interview with Rob Burke about Media Lab Europe
12/1/2004 :
Interview with Koios Studios Lead Developer